Slay the spire spot weakness. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. Slay the spire spot weakness

 
 cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too muchSlay the spire spot weakness  Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games

The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). Add a Burn into your discard pile. Spot Weakness gives you 3(4) strength. so one of the biggest things you need to think about is how you're going to make sure you're actually stronger on turn 5. Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Flavor: Frequently twitches, especially when your pulse is high. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. I played Spot Weakness. First turn of the round. Exhaust. Spot weakness is a decent source of instant strength and its conditions are easily met. Introduction. Reaper is a Rare Attack card for the Ironclad. But. Sword Boomerang Ironclad Common Attack. But yeah on hallway fights it's a bit underwhelming. Spot Weakness Ironclad Uncommon Skill. 171K subscribers in the slaythespire community. ago. If you're considering choosing collar you should check how. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Demon Form was cumbersome along the way as you generally need to waste an entire. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). chris_eagle. Sword Boomerang is an Attack card for the Ironclad. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. " - Reworked Clasped Locket: "Each time you draw a curse, draw a card. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. 직업별 공략, 승천 난이도, 도전 과제 등 각종 모드들까지 포함할 예정이니 참고하시어 도움이 되었으면 좋겠습니다. gain 999 gold and two Normality (Curse), or 4. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. Enemy has attack numbers above. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. , contact info, ⌚ opening hours. But yeah, both the 3 strikes and the Spot + 2 Strikes are viable here. The damage output is phenomenal, and it synergizes really well with card. Impact of BC & Canadian Politics on Social, Economic, Health, Education, Environment, Employment issues by Liberals, Green Party, NDP, & ConservativesCheck White Spot in Terrace, BC, 4620 Lakelse Ave on Cylex and find ☎ (250) 635-8. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As a Common card, it can be found as a reward after combats. Weakness is great and gets better with ascension levels as enemies do more and more damage. Energy relic and non energy relic usually work as same in all fights. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. This relic can be triggered on an X card, so long as it consumes 2 or. 2 opponents or slime/gremlin gang. It deals 12 damage, and applies Weak for 2 turns. 78 terms. It can have combo with dual wield, but they do not often come in the same turn. Blind: Apply 2 weak (to all enemies). This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Enemy has attack numbers above. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. Demon Strength. Deep Breath. So the whole point is to make it through 50 rooms/floors of battles/events while building your deck and to beat the final boss. Join. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. . I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. Can be upgraded any number of times. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. But since I also was interedes in how cards got changed, I have seen the old version. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. My STR went from from 3 -> 6. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Cloak and dagger is obviously good if you have shiv synergies. Quite unappealing unupgraded on its lonesome given it's negative draw like others have pointed out. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. Fiend Fire is a Red attack card in Slay the Spire. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Demon Strength. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. So with that effect, the. I played Spot Weakness. Another reason is that ironclad decks do not require much energy to function well. Enemy has attack numbers above. But since I also was interedes in how cards got changed, I have seen the old version. You need to be able to mitigate that damage while scaling or dealing damage. If an enemy is killed by an attack. I mean many cards can be used to win with. At the start of combat, shuffle 1 Regret into your draw pile. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Today on Slay The Spire, we discover that the weakness was me. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Members Online. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. When the player is Weakened, they deal 25% less damage with Attacks. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. It can have combo with dual wield, but they do not often come in the same turn. Great deck cycling. ago. 7 Twin Strike 3/12 No. Things like Demon Form, Limit Break, Spot Weakness, etc. Enemy has attack numbers above. Strength Stacking. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Deal 9 (12) damage. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Clothesline is an Attack card for the Ironclad. Defrag completely changes the viability of the Defect's channeled orbs so it's. I always wondered why Immolate card got that name. Each point of Strength gives +1 damage per hit. This was just a weird, very clear issue. Ethereal. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Uses Execute every three turns after the first. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. In combination with cards like Barricade and. Utretch •. Place a card from your discard pile on top of your draw pile. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. And this card here is the card that breaks. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. First turn of the round. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Sword Boomerang Ironclad Common Attack. Basic Cards: Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture. Deal 9 damage. PM me with up to 7 [[cardname]] or [[relicname]]. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. Today on Slay The Spire, we discover that the weakness was me. First turn of the round. Deal 7 (10) damage for each exhausted card. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Gain 5 (8) Block . Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. Uses Taunt every 4th turn. I played Spot Weakness. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. Exhaust. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. 6 Spot Weakness 4/12 No. So with that effect, the. hey! I did see some other posts about Spot Weakness bugs. X. Penticton, in the interior, is about a five hour. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. a full heal and Doubt (Curse). Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. I found Inflame in comparison to Spot Weakness very weak overall. Pommel strike is a very good card for that reason. . Whirlwind + Strength or boosted Energy is devastating. After dealing 6 damage, a second Anger appears in the Discard pile. Join. Immolate is a Rare Attack card for the Ironclad. Add a. Dark Embrace is a Power card for the Ironclad. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. This makes the card a particularly effective counter to accumulated Dazed. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. This was just a weird, very clear issue. It costed 1, and you picked 1 card in the hand to exhaust. You don't need much more than that. Cleave is an Attack card for the Ironclad. I always wondered why Immolate card got that name. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Ironclad doesn't have much of it so it's nice to work into your deck. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. This guide will focus on a particular way to play the Ironclad class that is very defensive. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Not to mention he gives three turns to setup vs one. Add a Comment. not really that useful for most common battles. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Gain 4 (Upgraded: 6) block. Good cards are sometimes bad, and bad cards are sometimes good. A great source of passive block, Metallicize can help in staying well-defended. But more importantly: you can play this card over and over again to get more and more strength. But since I also was interedes in how cards got changed, I have seen the old version. and if you have an artifact, it becomes a permanent upgrade for the entire fight. Feel No Pain is a Power card for the Ironclad. Slay the Spire Indie game Roguelike Gaming Role-playing video game. My STR went from from 3 -> 6. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. It just runs out of steam too fast and your deck gets stacked with wounds and licks. I very rarely pick this card personally. Enemy has attack numbers above. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. I played Spot Weakness. i just dont get it. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. I don’t have the zero cost strength boosting card in the list, but that makes Heavy Blade playable early in your Slay the Spire climb. Since Iron Wave is an. Second Wind Ironclad Uncommon Skill. As most Exhausting cards, it's good in an Exhaust deck. It costed 1, and you picked 1 card in the hand to exhaust. . The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. Slay the Spire Indie game Roguelike Gaming. Juggernaut ++ - Adds 1 Dexterity on use. Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. So with that effect, the. If an enemy intends to attack, gain !M! Strength. And later on in the run, when scaling becomes more important and frontloaded damage falls off in usefulness, you stop playing it in favor of the other cards that you draw, just as you do with Carnage. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Spot Weakness. Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. Exhaust. I took corruption + dark embrace and found myself unable to do much damage or block. Whirlwind + Strength or boosted Energy. Upon upgrade, it removes 3 Strength. You could scale strength with demon form, limit break, or spot weakness as well as multi-hit attacks such as sword boomerang or heavy strike. Slay the Spire is a deck building Roguelike game. Innate. Can only be obtained as the Silent. 75 terms. I always wondered why Immolate card got that name. Cannot use Defensive Stance more than twice a battle (both phases). Ethereal. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It synergizes incredibly well. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. One of the best reworks in 2. This card is possibly a reference to. This was just a weird, very clear issue. I always wondered why Immolate card got that name. First turn of the round. 1. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. Sword Boomerang. You don't get an option in the matter, because there is no grander goal. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Currently available. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. As a Common card, it can be found as a reward after combats. Daily Slay the Spire Discussion (19/696): Anger. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). In exchange, inflame is the most consistent strength card in the game and will always give you a nice bump in str for 1 energy. Enemy has attack numbers above. ago. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. So that is all for our guide on Slay The Spire Tier List. For me it'd be between fusion hammer and pyramid. Interactions Any Character Doubt: Unplayable. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. Enemy has attack numbers above. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. Dramatic Entrance is a Colorless attack card in Slay the Spire. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. It applies both Weak and Vulnerable for three turns to every enemy. For Ironclad the easiest way to beat the Heart is with a barricade deck. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Very few things in Slay the Spire truly are useless. • 7 mo. If I. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. It costed 1, and you picked 1 card in the hand to exhaust. is better for bossfights but the Mutagen is far, far better for hallway fights. and the cards that synergise with them. Dead by like turn 4 before I could get established with either massive end turn damage. Upon upgrade, the amount of Weak and Vulnerable granted increases by 2. 0% confident you mentioned Spot Weakness in your post. 1 Energy | Double your Strength. Carnage is an uncommon Attack card for the Ironclad. My STR went from from 3 -> 6. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. @ 3d12 So about the Strength builds firstly, My normal strength build looks like (As little Strikes/Blocks as possible is a given) 1-2 Heavy Blades, As many Inflames as I can get, 1 Spot Weakness, and 1 Limit break. However, in my experience it hasn’t been that great. But the "cost" of collar is making yourself weaker in normal fights. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. . Hence "Can help to some light extent". Daily Discussion/Debate #97: Fiend Fire. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. Juggernaut Ironclad Rare Power. You could stack block (harder strat) with barricade and go full on body slam. • 1 mo. So with that effect, the. 20+ block when used, USED WEAKNESS AND STRENGTH EVERY OTHER TURN. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. First turn of the round. When the enemy dies, deal damage to ALL enemies equal to its max HP. ago. I almost forgot this was even a card before I was looking for cards for the poll and saw it. The Silent is from a group of hunters that undergo a rite of passage at some point. Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. This does however mean that it cannot. Deals an additional +2 damage for ALL of your cards containing "Strike". Juggernaut Ironclad Rare Power. 10 Silent - Discard And Draw. Self-exhausting cards are lower priority as you only play them once. i've had perfect poison build decks, amazing shiv. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. Ironclad Card Tier List is based on different opinions, combined. Weak does not affect Poison or Thorns damage; it. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. My STR went from from 3 -> 6. This is why today we will be talking about the slay the spire tier list, including Ironclad, Silent, Watcher, and Defect. Armaments is a Skill card for the Ironclad. When I started playing, it already had the effect it has now. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Deal 16 (20) damage. Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' . The power status symbol looks like a spiked shell from Mario Kart. I then applied. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. Everyone who usually just lurks: today is your day to shine!Slay the Spire. 2. Finished ascension 20 with ironclad (minus the heart), about a week ago. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. So with that effect, the. chris_eagle. Discard build key cards: Tactician or Reflex. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. It applies 1 turn of Weak to every enemy, then Exhausts. The Watcher is the newest character added to Slay the Spire. I love this card. Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. I then applied. timmytrieshard. As an Uncommon card, it appears as a reward for combat, although less often than Commons.